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- Greetings.
-
- Giark wrote:
- > On 25-May-97, Keith Hill wrote:
- > Actually, it won't matter, as the config is the first thing we see.
- > I just didn't want anyone using the default screen, for the simple
- > reason that, once compiled, if you don't use the default screen, you
- > can not open it (compiler) and that orange screen never shows up.
-
- Well, this is a good idea, but shouldn't the TITLE screen be the
- first thing we see (this includes any introductions and "brought to
- you by"'s before it)?
-
- >> The central player(s) for the whole game should really be done by
- >> the same gfx guy, assuming he is in the space harrier bit, the
- >> sideways bit, and the raycasting bit, the conspicuous by its
- >> absence platformer bit, and whatever bit mush comes up with. Let
- >> it be known!!
-
- Well, I am a graphics guy, so I would volunteer to do up some
- examples (sorry I haven't got those "AMOS List" pics to you yet,
- Giark, hold on, they're coming :). I could easily do all of the
- needed graphics for the main character (including all levels and
- aspects and angles of the character).
-
- >> I think the list game may actually work this time. (If we get a
- >> couple more gfx guys confirmed)
-
- Anyone ever heard of Lightwave before? I like to think of it as the
- most powerful weapon in my arsenal (I own it). Need graphics to be
- done? I can do them for you.
-
- Adam Parrott, personal: parrotta@hotmail.com, work: parrottsoft@geocities.com
-
-